Answer by Justin Warner
Are the normals the right way on the model? That's what the invisible part sounds like...And for the convert, does this happen when you drag/drop or import it directly in to Unity? Or is this with...
View ArticleAnswer by roamcel
As written by Justin you need to check the normals first. Usually going into TEXTURED mode in the 3d view will let you see if you have a normals problem. In which case select the mesh and go into edit...
View ArticleAnswer by shudecek2
I had this problem on Windows and Mac with Blender 2.69 I fixed this problem on both by reverting to 2.67
View ArticleAnswer by Pavel_D
I had this problem too) I am fix this rename root folder to English(was in Russian) rename your folder in English if you use another language.
View ArticleAnswer by stonepriest
[Unity FBX export][1] Fixed my issue with receiving error cannot convert .blend file to FBX. using Blender 2.69 and Unity 4.3.2f1. My model was still in Edit Mode when trying to save direct to the...
View ArticleAnswer by F. icaro
Hello everybody! I had the same problem and I realized that Unity3D 4.3.2.0 show a small 'problem' as follow : " For each import matéria. Unity first looks for an existing material named [Base Texture...
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